Monday, 28 April 2014

Thoughts on Assassin's Creed 3

There will be spoilers throughout this post.
I finally finished Assassin's Creed 3 and I can't help feeling very underwhelmed. When it first came out I was excited; the art looked beautiful, the time period sounded like an exciting leap and in my opinion, it couldn't be worse than Revelations. Enjoy a very quick summary of my Assassin's Creed game opinions (I haven't played the DS spinoff games so they aren't included):
  • AC: A great game with a decent enough plot, however it became repetitive quickly and so the latter half was more tedious than it should have been. Ending was odd; don't like Desmond.
  • AC2: Fantastic. Took what was great in the original title and improved upon it tenfold. My only complaint was that stupid flying mission. And the ending was silly again. Go away Desmond.
  • AC Brotherhood: Somehow even better than AC2. I get to have my own gang of assassins? Awesome! I get to climb around one of the greatest cities in the world? Super awesome! I don't have any complaints about this game. Except for Desmond.
  • AC Revelations: More of an epilogue to Brotherhood than an actual sequel. Yes, the city and culture was interesting but they didn't really bring anything new to gameplay. The hookblade wasn't great and making/using new bombs was tedious and frustrating. This game was more emotional for the character of Ezio getting old than really progressing the overall AC plot. Overall, this wasn't a great game. Desmond is annoying.
  • AC Liberation: I played this about half way through AC3. I loved the idea of a female assassin and being able to disguise yourself depending on the mission was great. It also had new weapons specifically for that game so it brought something new to gameplay. Also, no Desmond! Ubisoft are finally hearing my complaints! 
So when AC3 was announced with a brand new character and time period, I was excited since it was time for change in the assassin's universe. But once it came out, the problems appeared.

Friday, 18 April 2014

Figure Speedpaint

Tonight I decided to attempt a half hour speedpaint. The results?

Not bad!

Overall I'm just shocked at how fast the half hour went by. Turns out I'm a lot slower at painting in photoshop than I thought, so there's a lot of work to be done to improve this.

I will definitely be doing more of these speedpaints in the future and I'm happy I was able to block in this figure with some basic shading. Better luck next time for details though. 

Sunday, 6 April 2014

First Character Model

So as part of my uni work, I created my first character model! Techically I suppose it's my second, but we don't talk about first year. Seriously, I didn't even know what UV texture maps were so lord knows how I managed to texture that disaster-model.

But looking to the future and the positives, I created a character to go in a medieval village game environment I'm working on as part of Team Celt at uni. The environment looks like it's going to be great, I'll make a post about that when I have a bit more to show. 

The character was originally going to be a female alchemist character in a more fantasy Skyrim-ish world but that look wasn't easy to show without some kind of explanation to go alongside her. 

I settled for a medieval worker which I was able to texture and rig with only a handful of breakdowns, success!

Here's some renders!